In Faerun, Massive continent on world of Toril.
Played | 18 times |
Cloned | 7 times |
Created | 32 days ago |
Last Updated | Yesterday |
Visibility | Public |
Size | 0 |
Type | Kingdom |
Coordinates | (4709, 8025) to (8344, 9835) |
Population 20,000 (mostly orcs, with goblins, ogres, and half-orcs). A militarized orc kingdom in the Spine of the World, forged by diplomacy and strength. Major Factions orc warbands, goblin auxiliaries, ogre mercenaries, and emissaries of Gruumsh. Governance centralized under the rule of an orc king, supported by warlords and shamanic advisors. Major Landmarks Dark Arrow Keep, Spine of the World, Wyrmdoom Crag, Ironfang Caverns. Economy based on raiding, mining, and forging weapons and armor. Culture martial and clan-oriented, valuing strength, loyalty, and conquest. Major Production weapons, armor, raw ore, and plundered goods. Unique Attributes a rare example of an organized orc kingdom, balancing internal unity with external aggression, known for uneasy diplomacy with neighboring realms and frequent clashes with dwarves and northern settlements.