Fantasy
In Faerun, Massive continent on world of Toril.
Author's Note: This is an extremely WIP map of the sword coast. I am aiming for as much lore accuracy as possible within the limits of this engine. This does NOT even come close to any semblance of accuracy at this point.
The current starting point is Market Square in Waterdeep, but any location should work fine.
Upcoming plans: add in the artificer class and some other cool classes like eldritch knight.
Played | 95 times |
Cloned | 24 times |
Created | 119 days ago |
Last Updated | 75 days ago |
Visibility | Public |
Lizardfolk
CR 0.5•Medium Humanoid

HP Range8 - 36 (Avg: 22)
AC13
XP100
Details
Size | Medium |
Type | Humanoid |
CR | 0.5 |
XP | 100 |
Languages | Draconic |
Defenses
Armor Class | 13 |
HP Range | 8 - 36 (Avg: 22) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Heavy Club
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Javelin
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Multiattack
The lizardfolk makes two melee attacks, each one with a different weapon.
Spiked Shield
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.