Fantasy
In Faerun, Massive continent on world of Toril.
Author's Note: This is an extremely WIP map of the sword coast. I am aiming for as much lore accuracy as possible within the limits of this engine. This does NOT even come close to any semblance of accuracy at this point.
The current starting point is Market Square in Waterdeep, but any location should work fine.
Upcoming plans: add in the artificer class and some other cool classes like eldritch knight.
Played | 95 times |
Cloned | 24 times |
Created | 119 days ago |
Last Updated | 75 days ago |
Visibility | Public |
Unicorn
CR 5•Large Celestial

HP Range27 - 108 (Avg: 68)
AC12
XP1800
Details
Size | Large |
Type | Celestial |
CR | 5 |
XP | 1800 |
Languages | Celestial, Elvish, Sylvan, telepathy 60 ft. |
Defenses
Armor Class | 12 |
HP Range | 27 - 108 (Avg: 68) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | |
Condition Immunities | , , |
Actions
Healing Touch
The unicorn touches another creature with its horn. The target magically regains 11 (2d8 + 2) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target.
Hooves
Melee Weapon Attack: +7 to hit, reach 5 ft ., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Horn
Melee Weapon Attack: +7 to hit, reach 5 ft ., one target. Hit: 8 (1d8 + 4) piercing damage.
Multiattack
The unicorn makes two attacks: one with its hooves and one with its horn.
Teleport
The unicorn magically teleports itself and up to three willing creatures it can see within 5 ft. of it, along with any equipment they are wearing or carrying, to a location the unicorn is familiar with, up to 1 mile away.