Fantasy
In Faerun, Massive continent on world of Toril.
Author's Note: This is an extremely WIP map of the sword coast. I am aiming for as much lore accuracy as possible within the limits of this engine. This does NOT even come close to any semblance of accuracy at this point.
The current starting point is Market Square in Waterdeep, but any location should work fine.
Upcoming plans: add in the artificer class and some other cool classes like eldritch knight.
Played | 95 times |
Cloned | 24 times |
Created | 119 days ago |
Last Updated | 75 days ago |
Visibility | Public |
Find Traps
Divination•Level 2

Description
You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole. This spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general nature of the danger posed by a trap you sense.
Spell Details
Level | 2 |
Range | 120 |