An uncharted island of mysteries, jungles, cliffs, caves, ruins, and dangers.
Played | 12 times |
Cloned | 1 times |
Created | 125 days ago |
Last Updated | 2 days ago |
Visibility | Public |

Description
Krag is a savage and cunning tribal leader who commands fear and respect from his followers. Growing up in the harsh wilderness, he has honed his survival skills through brutality and manipulation, becoming an expert in psychological warfare. His obsession with connecting to the spirits of the dead has led him to embrace cannibalism, believing it grants him power and strength. Despite his violent disposition, he displays a twisted sense of honor towards his tribe, fiercely protecting them at all costs.
Size | Medium |
Type | Humanoid |
CR | 5 |
XP | 1800 |
Languages | Common, Infernal |
Armor Class | 14 |
HP Range | 50 - 70 (Avg: 60) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Ambush Strike
The cannibal hides in the shadows or foliage, waiting for the perfect moment to strike. When their target is distracted, they lunge out silently, slashing with sharpened tools or claws. This surprise attack often leaves the victim vulnerable and scrambling to react, showcasing the cannibal’s cunning and predatory instincts.
Cannibalistic Strike
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage plus 7 (2d6) necrotic damage. If the target is a humanoid and dies, Krag regains hit points equal to the necrotic damage dealt.
Ravenous Leap
The cannibal lets out a guttural scream before launching themselves toward their target in a frenzied leap. Using both hands and feet, they latch onto their victim, clawing and biting savagely to overwhelm them. The attack is wild and unpredictable, aiming to incapacitate through sheer ferocity and fear. The intensity of the assault often leaves the victim disoriented or bleeding, while the cannibal's deranged behavior intimidates others nearby. This move showcases the cannibal's primal aggression and desperate hunger, making them a terrifying adversary in close quarters.
Terrifying Presence
Krag can use his action to force creatures of his choice within 30 feet to make a Wisdom saving throw (DC 15) or become frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.