The Isle of the Forgotten Archipelago world illustration - Survival theme
Survival

The Isle of the Forgotten Archipelago

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cripplindepression

An uncharted island of mysteries, jungles, cliffs, caves, ruins, and dangers.


Author's Note: (BASED OFF OF A COMBINATION OF LOST AND SONS OF THE FOREST) An island that is mysterious, uncharted land shrouded in supernatural phenomena and ancient secrets. diverse environments such as dense jungles, sandy beaches, rugged cliffs, and hidden caves, a network of underground tunnels, ancient ruins, and bunkers. dangerous wildlife, enigmatic figures.
Played12 times
Cloned1 times
Created
125 days ago
Last Updated
2 days ago
VisibilityPublic
Krag the Cannibal
CR 5Medium Humanoid
Krag the Cannibal
HP Range50 - 70 (Avg: 60)
AC14
XP1800

Description

Krag is a savage and cunning tribal leader who commands fear and respect from his followers. Growing up in the harsh wilderness, he has honed his survival skills through brutality and manipulation, becoming an expert in psychological warfare. His obsession with connecting to the spirits of the dead has led him to embrace cannibalism, believing it grants him power and strength. Despite his violent disposition, he displays a twisted sense of honor towards his tribe, fiercely protecting them at all costs.

Details
SizeMedium
TypeHumanoid
CR5
XP1800
LanguagesCommon, Infernal
Defenses
Armor Class14
HP Range50 - 70 (Avg: 60)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Ambush Strike

The cannibal hides in the shadows or foliage, waiting for the perfect moment to strike. When their target is distracted, they lunge out silently, slashing with sharpened tools or claws. This surprise attack often leaves the victim vulnerable and scrambling to react, showcasing the cannibal’s cunning and predatory instincts.

Cannibalistic Strike

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage plus 7 (2d6) necrotic damage. If the target is a humanoid and dies, Krag regains hit points equal to the necrotic damage dealt.

Ravenous Leap

The cannibal lets out a guttural scream before launching themselves toward their target in a frenzied leap. Using both hands and feet, they latch onto their victim, clawing and biting savagely to overwhelm them. The attack is wild and unpredictable, aiming to incapacitate through sheer ferocity and fear. The intensity of the assault often leaves the victim disoriented or bleeding, while the cannibal's deranged behavior intimidates others nearby. This move showcases the cannibal's primal aggression and desperate hunger, making them a terrifying adversary in close quarters.

Terrifying Presence

Krag can use his action to force creatures of his choice within 30 feet to make a Wisdom saving throw (DC 15) or become frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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