An uncharted island of mysteries, jungles, cliffs, caves, ruins, and dangers.
Played | 16 times |
Cloned | 1 times |
Created | 141 days ago |
Last Updated | 3 days ago |
Visibility | Public |

Description
Kara is a female humanoid cannibal who has adapted to the brutal realities of the wilderness, embracing the ferocity of her tribe. With her gaunt and wiry frame, long tangled black hair, and sunken green eyes, she presents a haunting presence. Her skin is adorned with dark red and black patterns, telling the story of her fierce lineage, while her tattered clothing made from animal hides and bones, along with crude jewelry crafted from teeth and claws, reflects her savage lifestyle. A cunning strategist, Kara employs psychological tactics to intimidate foes and protect her territory, making her a formidable adversary in the wild.
Size | Medium |
Type | Humanoid |
CR | 5 |
XP | 1800 |
Languages | Common, Infernal |
Armor Class | 15 |
HP Range | 45 - 65 (Avg: 55) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Cunning Strike
Kara strikes with her crude weaponry, dealing 2d8+5 slashing damage on a successful melee attack.
Howling Scream
The cannibal emits a piercing howl to disorient their prey, then sprints forward at terrifying speed. With a low, aggressive stance, they aim to tackle their target to the ground, following up with feral bites and strikes. The combination of sound and speed creates panic, making the victim easier to overpower.
Shredder Swipe
With long, sharpened nails or claws, the cannibal delivers a series of rapid, slashing strikes to their target. The attack focuses on inflicting multiple shallow wounds, aiming to weaken and terrify their opponent. The frenzied motion makes the assault unpredictable and difficult to block entirely.
Survival Instincts
Kara can use her action to move up to her speed without provoking opportunity attacks, as she utilizes her environment to evade her foes.
Territorial Intimidation
Kara unleashes a guttural war cry that fills her enemies with dread, forcing them to make a Wisdom saving throw (DC 15) or become frightened for 1 minute.