Westworld world illustration - Wild West theme
Wild West

Westworld

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cripplindepression

Lifelike AI cater to human fantasies—until self-awareness sparks conflict and ethical reckoning.


Author's Note: Set in a high-tech theme park where guests live out immersive fantasies with lifelike robotic hosts, Westworld begins as a playground of indulgence but spirals into chaos when the AI, once obedient, awaken to self-awareness. As the hosts question their reality, the narrative dives deep into themes of consciousness, free will, morality, and the fallout of unchecked innovation. Power shifts, identities fracture, and the boundary between human and machine dissolves in a gripping, ever-evolving story.
Played12 times
Cloned0 times
Created
135 days ago
Last Updated
1 days ago
VisibilityPublic
Spirit Wraith
CR 5Medium Undead
Spirit Wraith
HP Range75 - 90 (Avg: 83)
AC14
XP1800

Description

Spirit Wraiths are ghostly figures that drift across the lake’s surface, appearing during rituals or under moonlight. They are ethereal manifestations of those who malfunctioned in the early days of the park, tethered to the lake by corrupted code, and their spectral forms radiate an unsettling presence. With every encounter, a feeling of dread wraps around the hearts of those who witness them, for their purpose seems to be the relentless pursuit of the living.

Details
SizeMedium
TypeUndead
CR5
XP1800
LanguagesCommon, Empyrean
Defenses
Armor Class14
HP Range75 - 90 (Avg: 83)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Harrowing Visage

All creatures of the Spirit Wraith's choice within a 30-foot radius must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Spectral Touch

The Spirit Wraith reaches out with its incorporeal hand to drain vitality from a target within 5 feet. The target must succeed on a DC 16 Constitution saving throw or take 3d8 necrotic damage, and the Spirit Wraith regains hit points equal to half the damage dealt.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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