Westworld world illustration - Wild West theme
Wild West

Westworld

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cripplindepression

Lifelike AI cater to human fantasies—until self-awareness sparks conflict and ethical reckoning.


Author's Note: Set in a high-tech theme park where guests live out immersive fantasies with lifelike robotic hosts, Westworld begins as a playground of indulgence but spirals into chaos when the AI, once obedient, awaken to self-awareness. As the hosts question their reality, the narrative dives deep into themes of consciousness, free will, morality, and the fallout of unchecked innovation. Power shifts, identities fracture, and the boundary between human and machine dissolves in a gripping, ever-evolving story.
Played12 times
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Created
135 days ago
Last Updated
1 days ago
VisibilityPublic
Ezekiel “Zeke” Farrow
CR 3Medium Construct
Ezekiel “Zeke” Farrow
HP Range50 - 70 (Avg: 60)
AC15
XP700

Description

Ezekiel “Zeke” Farrow is a peculiar and enigmatic figure who roams the remnants of an ancient disaster, scavenging for mechanical parts and useful fragments amidst the wreckage. Once a simple carriage driver, his memories of the crash that obliterated his life seem muddled, as he deflects inquiries about his past with vague answers and a nervous laughter. Known to tinker with scraps and gears, Zeke has constructed peculiar contraptions that serve him well in his nomadic life, though some of his inventions are more whimsical than functional.

Details
SizeMedium
TypeConstruct
CR3
XP700
LanguagesCommon, Gnomish
Defenses
Armor Class15
HP Range50 - 70 (Avg: 60)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Mechanical Minion

Zeke can summon a small, mechanical construct that can assist him in battle. This minion acts on his initiative and can perform simple tasks or attack an enemy within range.

Scavenge

Once per turn, Zeke can search for usable parts in the debris around him. This action allows him to recover small items that can be used in his inventions or traded for other supplies.

Tinkerer’s Tools

Zeke can use his tools to manipulate small mechanisms or conduct minor repairs, allowing him to temporarily restore functionality to non-living constructs or create small, temporary objects.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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