Lifelike AI cater to human fantasies—until self-awareness sparks conflict and ethical reckoning.
Played | 12 times |
Cloned | 0 times |
Created | 135 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Description
Colonel Elias Harkness is a charismatic yet ruthless leader of the Confederados, whose twisted sense of honor drives him to command his followers with an iron fist. His tactical genius is matched only by his ability to manipulate those around him, making him a fearsome foe on and off the battlefield. Harkness believes deeply in his cause and is willing to sacrifice anything, even his own men, to achieve victory.
Size | Medium |
Type | Humanoid |
CR | 5 |
XP | 1800 |
Languages | Common, Infernal |
Armor Class | 17 |
HP Range | 70 - 85 (Avg: 78) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Inspiring Speech
Once per day, Colonel Harkness can rally his allies. All allied creatures within 30 feet gain temporary hit points equal to his Charisma modifier (3) and have advantage on their next attack roll.
Ruthless Pursuit
If Colonel Harkness reduces a creature to 0 hit points, he can use his reaction to move up to half his speed without provoking opportunity attacks.
Sword Strike
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage.
Tactical Command
As a bonus action, Colonel Harkness can grant an ally within 30 feet an additional action on their next turn.