Westworld world illustration - Wild West theme
Wild West

Westworld

c
cripplindepression

Lifelike AI cater to human fantasies—until self-awareness sparks conflict and ethical reckoning.


Author's Note: Set in a high-tech theme park where guests live out immersive fantasies with lifelike robotic hosts, Westworld begins as a playground of indulgence but spirals into chaos when the AI, once obedient, awaken to self-awareness. As the hosts question their reality, the narrative dives deep into themes of consciousness, free will, morality, and the fallout of unchecked innovation. Power shifts, identities fracture, and the boundary between human and machine dissolves in a gripping, ever-evolving story.
Played12 times
Cloned0 times
Created
135 days ago
Last Updated
1 days ago
VisibilityPublic
Colonel Elias Harkness
CR 5Medium Humanoid
Colonel Elias Harkness
HP Range70 - 85 (Avg: 78)
AC17
XP1800

Description

Colonel Elias Harkness is a charismatic yet ruthless leader of the Confederados, whose twisted sense of honor drives him to command his followers with an iron fist. His tactical genius is matched only by his ability to manipulate those around him, making him a fearsome foe on and off the battlefield. Harkness believes deeply in his cause and is willing to sacrifice anything, even his own men, to achieve victory.

Details
SizeMedium
TypeHumanoid
CR5
XP1800
LanguagesCommon, Infernal
Defenses
Armor Class17
HP Range70 - 85 (Avg: 78)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Inspiring Speech

Once per day, Colonel Harkness can rally his allies. All allied creatures within 30 feet gain temporary hit points equal to his Charisma modifier (3) and have advantage on their next attack roll.

Ruthless Pursuit

If Colonel Harkness reduces a creature to 0 hit points, he can use his reaction to move up to half his speed without provoking opportunity attacks.

Sword Strike

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage.

Tactical Command

As a bonus action, Colonel Harkness can grant an ally within 30 feet an additional action on their next turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service