Roman School of Magic world illustration - Ancient Rome theme
Ancient Rome

Roman School of Magic

K
KingBobBobson

A School of Magic, set in Ancient Rome.

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Created
27 days ago
Last Updated
27 days ago
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Horn of Blasting
Horn of Blasting
gear
Details
TypeGear
CategoryWondrous Items
RarityRare
Weight1.00 lb.
Cost0 Aureus
Description

You can use an action to speak the horn's command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away. Each creature in the cone must make a DC 15 Constitution saving throw. On a failed save, a creature takes 5d6 thunder damage and is deafened for 1 minute. On a successful save, a creature takes half as much damage and isn't deafened. Creatures and objects made of glass or crystal have disadvantage on the saving throw and take 10d6 thunder damage instead of 5d6. Each use of the horn's magic has a 20 percent chance of causing the horn to explode. The explosion deals 10d6 fire damage to the blower and destroys the horn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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