Isekai
where magic, tech, and steampunk collide, brimming with adventure, peril, and ancient mysteries.
Author's Note: Still In Develepment But Feel Free To Play It Right Now!
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Discord: mrdakute
Played | 52 times |
Cloned | 8 times |
Created | 91 days ago |
Last Updated | 58 days ago |
Visibility | Public |
HP Range7 - 15 (Avg: 11)
AC13
XP200
Description
Cowardly Goblins are small, skittish creatures known for their cunning and quickness to flee in the face of danger. While they may be armed with basic weapons like clubs or daggers, their true strength lies in their ability to ambush unsuspecting foes and dart away before being caught. Often seen scavenging in the shadows, these goblins are more likely to resort to trickery and deception than stand and fight.
Details
Size | Small |
Type | Humanoid |
CR | 1 |
XP | 200 |
Languages | Common, Goblin |
Defenses
Armor Class | 13 |
HP Range | 7 - 15 (Avg: 11) |
Damage Vulnerabilities | Poison, Lightning, Fire, Acid, Slashing |
Damage Resistances | Cold |
Damage Immunities | None |
Condition Immunities | None |
Actions
Club Strike
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Cunning Escape
When the Cowardly Goblin takes damage, it can use its reaction to dash away, moving up to its speed without provoking opportunity attacks.
Dagger Throw
Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.