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MightyKat

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Created
32 days ago
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Death Gun
Death Gun
Medium Humanoid - CR 8
Death Gun is a chilling figure in the realm of Gun Gale Online, an embodiment of both darkness and psychological warfare. He revels in the fear he instills in others, often playing with the minds of his victims until he delivers the final blow. With a tragic past that has warped his perception of life and death, his motives for murder are deeply tied to his experiences in the deadly Sword Art Online incident. Death Gun, the sniper of nightmares, represents a virulent blend of precision, stealth, and terror, leaving a trail of psychological scars wherever he goes.
Details
SizeMedium
TypeHumanoid
CR8
XP3400
LanguagesCommon, Infernal
Defenses
Armor Class17
HP Range130 - 150 (Avg: 140)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Stats

strength

12

dexterity

20

constitution

14

intelligence

16

wisdom

15

charisma

18

Appearance

Death Gun dons a long black trench coat, a sinister skull mask, and dark goggles that obscure his eyes, giving him an air of ominous dread. His attire mimics the grim reaper, effectively embodying themes of death and instilling fear in the hearts of those who cross his path. He is rarely seen without his immense firearm, which serves as his weapon of choice for executing his calculated kills.

Actions

Deadly Sniping

Make a ranged attack against a target within 300 feet. On a hit, it deals 3d10 piercing damage and forces the target to make a Wisdom saving throw or become frightened until the end of their next turn.

Precision Shooting

Death Gun can add +2 to the attack roll of his ranged attacks once per turn. When using this ability, the attack deals an extra 1d10 damage.

Psychological Terror

Once per long rest, choose one target within sight. The target must succeed on a DC 16 Wisdom saving throw or become paralyzed with fear until the end of its next turn. Creatures that succeed are immune to this effect for 24 hours.

Stealth Tactics

Death Gun can vanish from sight when he is in an area of dim light, using the Hide action even if he is only obscured. He gains advantage on stealth rolls while targeting a frightened opponent.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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