Defend Humanity from hostile dissidents and alien threats for Managed Democracy and for Super Earth!
Played | 5 times |
Cloned | 0 times |
Created | 108 days ago |
Last Updated | 13 days ago |
Visibility | Public |
Description
Terminid Hive Guards are formidable sentinels that fiercely protect their nests from intruders. With a hardened carapace and elongated forelimbs, they are well-equipped to defend their territory. When they sense danger, Hive Guards enter a defensive stance that makes them challenging to eliminate without strategic maneuvers. They can quickly maneuver across rugged terrain, using their agility to flank and strike at any perceived threats.
Size | Medium |
Type | Monstrosity |
CR | 5 |
XP | 1600 |
Languages | Communicates through pheromones, suspected hivemind |
Armor Class | 16 |
HP Range | 60 - 120 (Avg: 90) |
Damage Vulnerabilities | Fire |
Damage Resistances | Piercing |
Damage Immunities | None |
Condition Immunities | None |
Claw Attack
Melee Attack: The Hive Guard makes two attacks with its claws, dealing 2d10 + 6 slashing damage on a hit.
Crouch Defense
When the Hive Guard takes damage, it can enter a crouched defensive stance for 3 rounds, gaining a +3 AC bonus and reducing movement speed by half during this time.
Flanking Maneuver
The Hive Guard can attempt to flank an enemy, moving around them to cut off their escape and granting advantage to related attack rolls.
Pheromone Release
The Hive Guard releases a cloud of pheromones in a 30-foot radius. All allied Terminid creatures within this area can move next turn with advantage on their attack rolls against any targets within the radius.