Defend Humanity from hostile dissidents and alien threats for Managed Democracy and for Super Earth!
Played | 5 times |
Cloned | 0 times |
Created | 108 days ago |
Last Updated | 13 days ago |
Visibility | Public |
Description
The Terminid Shrieker is a medium-sized, unarmored, flying Terminid that employs hit-and-run tactics, diving to attack targets like Helldivers and SEAF troops before retreating back to the skies. These creatures originate from large mushroom-like Shrieker Nests, yet can also be found in flying patrols. While they have never been observed walking, they perch in high locations when not airborne. Their true danger lies in their swarming behavior, although they lack a tough carapace, making them relatively easy to bring down. If a Shrieker is killed during a diving attack, its corpse may crash into a target, potentially causing extra damage.
Size | Medium |
Type | Monstrosity |
CR | 3 |
XP | 700 |
Languages | Communicates through pheromones and shrieks, suspected hivemind |
Armor Class | 14 |
HP Range | 20 - 40 (Avg: 30) |
Damage Vulnerabilities | Fire |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Dive Bomb
The Terminid Shrieker descends rapidly, making a melee attack against a target. If the attack is successful and the Shrieker is killed either during this attack or in the following round while still in its dive, it crashes into the target unless the target passes a Dexterity saving throw, dealing an additional 1d10 bludgeoning damage.