Helldivers Assemble! world illustration - Science Fiction theme
Science Fiction

Helldivers Assemble!

D
DamascusActual

Defend Humanity from hostile dissidents and alien threats for Managed Democracy and for Super Earth!


Author's Note: Still very much WIP. Newer equipment still need added, as well as some custom items. More characters will eventually be added. Also, because I'm a dumbass, I accidentally deleted part of the overworld and along with it, ALL the planetary locations and POIs. Yep, all 237 of them... Gonna be a rough ride restoring 3 months of work, but if you are patient and willing, I'll put forth the effort towards it.
Played5 times
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Created
109 days ago
Last Updated
14 days ago
VisibilityPublic
Automaton MG Raider
CR 5Medium Construct
Automaton MG Raider
HP Range45 - 55 (Avg: 50)
AC15
XP1800

Description

The Automaton MG Raider is a highly advanced light infantry unit designed for infantry suppression and support in combat. Equipped with a potent laser machine gun, it excels at keeping enemy infantry at bay while delivering precise, devastating fire from a distance. MG Raiders maintain a strategic distance from their foes, exploiting terrain and cover to maximize their combat effectiveness, making them a formidable adversary on the battlefield.

Details
SizeMedium
TypeConstruct
CR5
XP1800
Languagesunderstands Common but cannot speak
Defenses
Armor Class15
HP Range45 - 55 (Avg: 50)
Damage VulnerabilitiesLightning
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Fire Flares

When alerted to the presence of Helldivers, the MG Raider can fire a flare, signaling nearby Dropships for reinforcements.

Laser Machine Gun

The MG Raider fires a rapid burst of 12 laser shots at a target within its line of sight for 2d6 radiant damage. After firing, it must take a brief moment to reload before firing again.

Premature Detonation

If the MG Raider's powerpack is damaged, it can explode, dealing 4d10 fire damage in a 30-foot radius. The explosion can also damage and burn any nearby Automatons or Helldivers.

Punch

If a Helldiver closes in too quickly, the MG Raider will strike with a mechanical punch, dealing 1d8 + 2 bludgeoning damage.

Throw Grenade

If Helldivers are behind cover, the MG Raider tosses a grenade, dealing 3d6 fire damage in a 20-foot radius, DC 14 Dexterity saving throw for half damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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