Defend Humanity from hostile dissidents and alien threats for Managed Democracy and for Super Earth!
Played | 5 times |
Cloned | 0 times |
Created | 108 days ago |
Last Updated | 13 days ago |
Visibility | Public |
Description
The Automaton Hulk Obliterator is a formidable heavy infantry unit, designed for sustained frontline combat and equipped with devastating rocket launchers on each arm. These hulking constructs are characterized by their heavy armor plating and powerful, mechanical forms that are built to withstand significant damage. When in battle, they unleash three-rocket salvos, alternating between each arm, while being able to raise and slam their limbs if foes get too close. If they find themselves disarmed, they have the brute force to stomp down on their enemies. With critical weak points in their glowing heatsink radiators located on their backs, the only way to destroy a Hulk Obliterator is either by using specialized anti-tank munitions or achieving superior tactical positioning to hit that vulnerable area.
Size | Large |
Type | Construct |
CR | 10 |
XP | 5900 |
Languages | Understands common, but cannot speak |
Armor Class | 20 |
HP Range | 150 - 210 (Avg: 180) |
Damage Vulnerabilities | None |
Damage Resistances | Piercing |
Damage Immunities | None |
Condition Immunities | None |
Arm Slam
If a foe gets too close, the Hulk Obliterator can raise one of its massive arms and slam it down in an attempt to crush its opponent, executing a melee attack that deals 3d12 bludgeoning damage.
Rocket Salvo
The Automaton Hulk Obliterator fires a three-rocket salvo from its launchers, dealing heavy damage to all targets in a 20-foot radius. Affected creatures must make a Dexterity saving throw, taking 6d10 fire damage on a failed save, or half as much damage on a successful one. The rockets can be fired at a rate of one salvo per turn.
Stomp
If the Hulk Obliterator is missing one or both of its arms, it can stomp down with its leg, causing shockwaves that deal 4d10 bludgeoning damage to all creatures in a 10-foot radius, forcing them to make a Dexterity saving throw to avoid falling prone.