Defend Humanity from hostile dissidents and alien threats for Managed Democracy and for Super Earth!
Played | 5 times |
Cloned | 0 times |
Created | 108 days ago |
Last Updated | 13 days ago |
Visibility | Public |
Description
The Automaton Hulk Bruiser is a heavily armored infantry unit designed for frontline combat. Equipped with advanced heavy weaponry, such as a rocket launcher on its left arm and a fusion autocannon on its right, this relentless machine is programmed to neutralize threats, engaging with overwhelming force. Its immense bulk can slam its massive arms to crush nearby foes, and if they find themselves disarmed, they have the brute force to stomp down on their enemies. With critical weak points in their glowing heatsink radiators located on their backs, the only way to destroy a Hulk Bruiser is either by using specialized anti-tank munitions or achieving superior tactical positioning to hit that vulnerable area.
Size | Large |
Type | Construct |
CR | 10 |
XP | 5900 |
Languages | Understands Common but cannot speak. |
Armor Class | 20 |
HP Range | 150 - 300 (Avg: 225) |
Damage Vulnerabilities | None |
Damage Resistances | Piercing |
Damage Immunities | None |
Condition Immunities | None |
Arm Slam
Melee Attack: +12 to hit, reach 10 ft., one target. Hit: 30 (4d10 + 5) bludgeoning damage. If a creature is within melee range, the Bruiser can raise and slam one of its arms.
Fusion Autocannon
Ranged Weapon Attack: +12 to hit, range 120 ft., one target. Hit: 45 (10d8) energy damage. The Bruiser can fire a volley of 20 lasers, targeting one creature.
Leg Stomp
Melee Attack: +12 to hit, reach 5 ft., one target. Hit: 20 (3d10 + 5) bludgeoning damage. If the Bruiser is missing its arms, it can use its leg to stomp on a nearby enemy.
Rocket Salvo
Ranged Weapon Attack: +10 to hit, range 150 ft., one target. Hit: 45 (10d8) bludgeoning damage. The Bruiser can fire a series of seven rockets in a single turn.