Helldivers Assemble! world illustration - Science Fiction theme
Science Fiction

Helldivers Assemble!

D
DamascusActual

Defend Humanity from hostile dissidents and alien threats for Managed Democracy and for Super Earth!


Author's Note: Still very much WIP. Newer equipment still need added, as well as some custom items. More characters will eventually be added. Also, because I'm a dumbass, I accidentally deleted part of the overworld and along with it, ALL the planetary locations and POIs. Yep, all 237 of them... Gonna be a rough ride restoring 3 months of work, but if you are patient and willing, I'll put forth the effort towards it.
Played5 times
Cloned0 times
Created
108 days ago
Last Updated
13 days ago
VisibilityPublic
Automaton Hulk Bruiser
CR 10Large Construct
Automaton Hulk Bruiser
HP Range150 - 300 (Avg: 225)
AC20
XP5900

Description

The Automaton Hulk Bruiser is a heavily armored infantry unit designed for frontline combat. Equipped with advanced heavy weaponry, such as a rocket launcher on its left arm and a fusion autocannon on its right, this relentless machine is programmed to neutralize threats, engaging with overwhelming force. Its immense bulk can slam its massive arms to crush nearby foes, and if they find themselves disarmed, they have the brute force to stomp down on their enemies. With critical weak points in their glowing heatsink radiators located on their backs, the only way to destroy a Hulk Bruiser is either by using specialized anti-tank munitions or achieving superior tactical positioning to hit that vulnerable area.

Details
SizeLarge
TypeConstruct
CR10
XP5900
LanguagesUnderstands Common but cannot speak.
Defenses
Armor Class20
HP Range150 - 300 (Avg: 225)
Damage VulnerabilitiesNone
Damage ResistancesPiercing
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Arm Slam

Melee Attack: +12 to hit, reach 10 ft., one target. Hit: 30 (4d10 + 5) bludgeoning damage. If a creature is within melee range, the Bruiser can raise and slam one of its arms.

Fusion Autocannon

Ranged Weapon Attack: +12 to hit, range 120 ft., one target. Hit: 45 (10d8) energy damage. The Bruiser can fire a volley of 20 lasers, targeting one creature.

Leg Stomp

Melee Attack: +12 to hit, reach 5 ft., one target. Hit: 20 (3d10 + 5) bludgeoning damage. If the Bruiser is missing its arms, it can use its leg to stomp on a nearby enemy.

Rocket Salvo

Ranged Weapon Attack: +10 to hit, range 150 ft., one target. Hit: 45 (10d8) bludgeoning damage. The Bruiser can fire a series of seven rockets in a single turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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