
Played | 62 times |
Cloned | 0 times |
Created | 72 days ago |
Last Updated | 20 days ago |
Visibility | Public |

Size | Medium |
Type | Undead |
CR | 13 |
XP | 10 |
Languages | Common, Infernal, plus one additional language of choice |
Armor Class | 16 |
HP Range | 120 - 150 (Avg: 135) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
strength
14
dexterity
17
constitution
16
intelligence
13
wisdom
12
charisma
18
Vampires possess a pallid and gaunt appearance, with sharp fangs protruding from their mouths. Their eyes glint with an unnatural light, often shifting colors, while their elegant clothing, often resembling fine nobility garments, is fashionable yet drenched in the gloom of the grave.
Bite
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 6) piercing damage plus 10 (3d6) necrotic damage, and the target must succeed on a DC 15 Constitution saving throw or be charmed by the vampire for 24 hours.
Charm
The Vampire targets one humanoid it can see within 30 feet of it. If the target can see the Vampire, it must succeed on a DC 15 Wisdom saving throw or be charmed for 24 hours.
Mist Form
As a bonus action, the Vampire can transform into a cloud of mist, gaining resistance to nonmagical damage and moving through any space as long as it is no more than 1 inch wide.
Multiattack
The Vampire makes two attacks with its Bite or Slam.