Gildhaven world illustration - Fantasy theme
Fantasy

Gildhaven

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kormole

A magical world under human rule. Will you stand with the empire or fight in the rising rebellion?


Author's Note: 1. The World of Gildhaven Welcome to Gildhaven, a world rich with magic, diverse kingdoms, and a simmering rebellion. As you step into this world, remember that it is one of contrasts—where ancient powers fight against the iron rule of an ever-expanding human empire. You are entering a land where the oppressed dream of freedom and the powerful struggle to maintain control. 2. Magic and the Empire Magic is a force feared and misunderstood by many, especially within the human empire. While the empire has thrived by controlling knowledge, technology, and the flow of power, magic still stirs in hidden corners of the world. Keep in mind, magic is not widely embraced by the empire's citizens, and those who wield it can be seen as a threat. 3. The Rebellion The winds of rebellion are beginning to stir. Many across Gildhaven seek to challenge the empire's dominance and free those under its rule. There are secret organizations, underground movements, and even those among the empire’s ranks who seek change. Your characters’ choices will shape the outcome of this rebellion, for better or worse. 4. Character Connections In this world, your characters' actions and alliances matter. How you interact with the people you meet, from the oppressed to the powerful, will have lasting consequences. Loyalty, betrayal, and the search for freedom will shape your journey. 5. Themes to Keep in Mind As you play, remember that Gildhaven is a world on the edge of change. The struggle between tyranny and freedom, power and the powerless, is at the heart of the story. Think about the ideals that drive your character—do they fight for their freedom, for justice, or something else entirely? 6. Expect the Unexpected The world of Gildhaven is full of mystery, ancient secrets, and strange forces. Be prepared to encounter things that challenge your character’s beliefs, test their morals, and force them to make tough decisions. In this world, nothing is ever quite what it seems.
Played6 times
Cloned1 times
Created
100 days ago
Last Updated
75 days ago
VisibilityPublic
Alter Self
TransmutationLevel 2
Alter Self

Description

You assume a different form. When you cast the spell, choose one of the following options, the effects of which last for the duration of the spell. While the spell lasts, you can end one option as an action to gain the benefits of a different one. **Aquatic Adaptation.** You adapt your body to an aquatic environment, sprouting gills and growing webbing between your fingers. You can breathe underwater and gain a swimming speed equal to your walking speed. **Change Appearance.** You transform your appearance. You decide what you look like, including your height, weight, facial features, sound of your voice, hair length, coloration, and distinguishing characteristics, if any. You can make yourself appear as a member of another race, though none of your statistics change. You also can't appear as a creature of a different size than you, and your basic shape stays the same; if you're bipedal, you can't use this spell to become quadrupedal, for instance. At any time for the duration of the spell, you can use your action to change your appearance in this way again. **Natural Weapons.** You grow claws, fangs, spines, horns, or a different natural weapon of your choice. Your unarmed strikes deal 1d6 bludgeoning, piercing, or slashing damage, as appropriate to the natural weapon you chose, and you are proficient with your unarmed strikes. Finally, the natural weapon is magic and you have a +1 bonus to the attack and damage rolls you make using it.

Spell Details
Level2
RangeN/A
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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