
Science Fiction
magic was everything but then a nobleman without magic killed the mages, so they live on in secret.
Author's Note: magic is optional and not recommended but if you want to play a game with it be prepared to be attacked a lot
Played | 3 times |
Cloned | 0 times |
Created | 156 days ago |
Last Updated | 22 days ago |
Visibility | Public |
Feeblemind
Enchantment•Level 8

Description
You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. The target takes 4d6 psychic damage and must make an intelligence saving throw. On a failed save, the creature's Intelligence and Charisma scores become 1. The creature can't cast spells, activate magic items, understand language, or communicate in any intelligible way. The creature can, however, identify its friends, follow them, and even protect them. At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its saving throw, the spell ends. The spell can also be ended by greater restoration, heal, or wish.
Spell Details
Level | 8 |
Range | 150 |