Fantasy
Aincrad is a massive, floating steel castle, consisting of 100 interconnected floors
Author's Note: Aincrad is the iconic setting of Sword Art Online, a colossal, floating fortress suspended in the virtual sky. Shaped like an inverted cone, it features 100 expansive floors, each representing a unique world with its own landscapes, towns, forests, mountains, and dungeons. The floors are stacked like layers, with higher levels becoming progressively more challenging to navigate and conquer.
Each floor is connected by labyrinths, which players must traverse to locate and defeat powerful floor bosses to unlock access to the next level. The environment within Aincrad is immersive and diverse, ranging from tranquil villages and bustling cities to treacherous wildernesses and dark, monster-filled caverns.
What makes Aincrad particularly perilous is the death game imposed on its players. Once trapped in this virtual world, players are unable to log out, and dying in the game results in death in real life. This high-stakes environment amplifies the tension as players struggle to survive, form alliances, and strive to clear all 100 floors to escape the fortress and regain their freedom. Its combination of beauty, danger, and mystery makes Aincrad a striking and unforgettable setting.
Played | 16 times |
Cloned | 3 times |
Created | 97 days ago |
Last Updated | 62 days ago |
Visibility | Public |
Hunting trap
Common•Gear (Standard Gear)

Weight25.00 lb.
Cost5.00 Gold Cor
Description
When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature.
Details
Type | Gear |
Category | Standard Gear |
Rarity | Common |
Weight | 25.00 lb. |
Cost | 5.00 Gold Cor |