Argoma world illustration - Natural Fantasy theme
Natural Fantasy

Argoma

O
Orioki

A world of ruins and extreme weather, Argoma is a world that experienced great natural change.


Author's Note: This world is all about ruins, adventure and wonder. What do you think happens when humans push the natural balance too far? Nature takes everything back to the beginning again, to start a new.
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10 days ago
Last Updated
10 days ago
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Hammer of Thunderbolts
Hammer of Thunderbolts
weapon
Details
TypeWeapon
CategoryMartial Melee Weapons
RarityLegendary
Weight10.00 lb.
Cost0 Silver
Description

You gain a +1 bonus to attack and damage rolls made with this magic weapon. Giant's Bane. You must be wearing a belt of giant strength (any variety) and gauntlets of ogre power to attune to this weapon. The attunement ends if you take off either of those items. While you are attuned to this weapon and holding it, your Strength score increases by 4 and can exceed 20, but not 30. When you roll a 20 on an attack roll made with this weapon against a giant, the giant must succeed on a DC 17 Constitution saving throw or die. The hammer also has 5 charges. While attuned to it, you can expend 1 charge and make a ranged weapon attack with the hammer, hurling it as if it had the thrown property with a normal range of 20 feet and a long range of 60 feet. If the attack hits, the hammer unleashes a thunderclap audible out to 300 feet. The target and every creature within 30 feet of it must succeed on a DC 17 Constitution saving throw or be stunned until the end of your next turn. The hammer regains 1d4 + 1 expended charges daily at dawn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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