Natural Fantasy
A world of ruins and extreme weather, Argoma is a world that experienced great natural change.
Author's Note: This world is all about ruins, adventure and wonder. What do you think happens when humans push the natural balance too far? Nature takes everything back to the beginning again, to start a new.
Played | 0 times |
Cloned | 0 times |
Created | 10 days ago |
Last Updated | 10 days ago |
Visibility | Public |
Hold Monster
Enchantment
Details
School | Enchantment |
Level | 5 |
Casting Time | 1 action |
Range | 90 |
Duration | Up to 1 minute |
Description
Choose a creature you can see within range. The target must make a saving throw of Wisdom or be paralyzed for the duration of the spell. This spell has no effect against the undead. At the end of each round, the target can make a new saving throw of Wisdom. If successful, the spell ends for the creature.