Natural Fantasy
A world of ruins and extreme weather, Argoma is a world that experienced great natural change.
Author's Note: This world is all about ruins, adventure and wonder. What do you think happens when humans push the natural balance too far? Nature takes everything back to the beginning again, to start a new.
Played | 0 times |
Cloned | 0 times |
Created | 21 days ago |
Last Updated | 21 days ago |
Visibility | Public |
Chill Touch
Necromancy
Details
School | Necromancy |
Level | 0 |
Casting Time | 1 action |
Range | 120 |
Duration | 1 round |
Description
You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target. If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.