Argoma world illustration - Natural Fantasy theme
Natural Fantasy

Argoma

O
Orioki

A world of ruins and extreme weather, Argoma is a world that experienced great natural change.


Author's Note: This world is all about ruins, adventure and wonder. What do you think happens when humans push the natural balance too far? Nature takes everything back to the beginning again, to start a new.
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Created
98 days ago
Last Updated
76 days ago
VisibilityPublic
Contact Other Plane
RitualDivinationLevel 5
Contact Other Plane

Description

You mentally contact a demigod, the spirit of a long-dead sage, or some other mysterious entity from another plane. Contacting this extraplanar intelligence can strain or even break your mind. When you cast this spell, make a DC 15 intelligence saving throw. On a failure, you take 6d6 psychic damage and are insane until you finish a long rest. While insane, you can't take actions, can't understand what other creatures say, can't read, and speak only in gibberish. A greater restoration spell cast on you ends this effect. On a successful save, you can ask the entity up to five questions. You must ask your questions before the spell ends. The DM answers each question with one word, such as "yes," "no," "maybe," "never," "irrelevant," or "unclear" (if the entity doesn't know the answer to the question). If a one-word answer would be misleading, the DM might instead offer a short phrase as an answer.

Spell Details
Level5
RangeN/A
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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