Live in The Legend of Zelda: Breath of the Wild
Played | 18 times |
Cloned | 1 times |
Created | 118 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Description
The Ice Chuchu is a gelatinous creature that emanates an aura of coldness, often found in frost-laden environments. It absorbs moisture from the air, rapidly freezing anything that comes into contact with it. When provoked, it can split into smaller versions of itself, creating a chilling explosion of ice shards that can immobilize foes.
Size | Small |
Type | Ooze |
CR | 1 |
XP | 20 |
Languages | Understands Primordial but cannot speak |
Armor Class | 6 |
HP Range | 10 - 20 (Avg: 15) |
Damage Vulnerabilities | Fire, Piercing, Slashing, Thunder |
Damage Resistances | Bludgeoning, Cold |
Damage Immunities | Acid |
Condition Immunities | Charmed |
Chilling Touch
If a creature touches or hits the Ice Chuchu with a melee attack, they must make a DC 4 Constitution saving throw or take 1d2 cold damage and reduce its movement speed by 10 feet until the end of its next turn.
Engulf
The Chuchu Slime attempts to engulf a creature. The target must succeed on a DC 6 Strength saving throw or become engulfed, taking 1d4 acid damage at the start of its turns until it escapes.
Ice Pulse
The Ice Chuchu releases a burst of cold energy in a straight line for 15-feet range. The attacked creature must succeed on a DC 4 Dexterity saving throw or take 1d4 cold damage and reduce its movement speed by 10 feet until the end of its next turn, or half as much on a successful save.
Nothing
Do nothing during your turn.