The Legend of Zelda world illustration - Fantasy theme
Fantasy

The Legend of Zelda

S
Sivashello

Live in The Legend of Zelda: Breath of the Wild


Author's Note: I try in my spare time to make a recreation of The Legend of Zelda: Breath of the Wild.
Played18 times
Cloned1 times
Created
118 days ago
Last Updated
1 days ago
VisibilityPublic
Fire Chuchu
CR 1Small Ooze
Fire Chuchu
HP Range10 - 20 (Avg: 15)
AC6
XP20

Description

The Fire Chuchu is a gelatinous, lava-like creature that roams the fiery landscapes of Hyrule. When approached, it pulses with a molten glow, leaving behind a scorched mark on the ground. Known for its explosive tendencies, it erupts in a spray of flames when struck, catching unwary adventurers off-guard. Their appearance is reminiscent of a bright, red jelly blob with swirling embers trapped within its form.

Details
SizeSmall
TypeOoze
CR1
XP20
LanguagesUnderstands Primordial but cannot speak
Defenses
Armor Class6
HP Range10 - 20 (Avg: 15)
Damage VulnerabilitiesCold, Piercing, Slashing, Thunder
Damage ResistancesBludgeoning, Fire
Damage ImmunitiesAcid
Condition ImmunitiesCharmed
Actions

Burn

If a creature touches or hits the Fire Chuchu with a melee attack, they must make a DC 4 Constitution saving throw or take 1d2 fire damage and become ignited and take an additional 1d2 fire damage at the start of their turn. The fiery condition can be extinguished by being doused in water or by taking an action to pat the flames out.

Engulf

The Chuchu Slime attempts to engulf a creature. The target must succeed on a DC 6 Strength saving throw or become engulfed, taking 1d4 acid damage at the start of its turns until it escapes.

Fire Pulse

The Fire Chuchu releases a burst of hot energy in a straight line for 15-feet range. The attacked creature must succeed on a DC 4 Dexterity saving throw or take 1d4 fire damage become ignited and take an additional 1d2 fire damage at the start of their turn, or half as much on a successful save. The fiery condition can be extinguished by being doused in water or by taking an action to pat the flames out.

Nothing

Do nothing during your turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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