Proto-Republican Venice world illustration - Medieval theme
Medieval

Proto-Republican Venice

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The year is 1260 and Venice teeters on the brink as the wealthiest patricians vie for control.


Author's Note: Welcome to Venice—a labyrinth of canals and intrigue, where fortunes are made on the silk, spice, and slave trades, and betrayal lurks behind every gilded façade. The Doge, once a powerful figure, is now a puppet to be manipulated. Behind him, the Great Council teeters between chaos and consolidation as noble families vie for dominance in the city’s rise to Mediterranean power. A growing divide between the entrenched nobility, rising merchants, and foreign-born traders fuels alliances, betrayals, and assassinations. Outside Venice, Genoa is locked in a bitter struggle for trade dominance; Byzantium is resentful of the 4th Crusade; and the HRE is eager to assert control. - House Ziani: Traditionalists of Venetian values, the Ziani favor cautious foreign policy and oppose reckless expansion. Allies of Byzantium, they fight to preserve the old balance of power. - House Dandolo: Bold imperialists emboldened by their role in the Fourth Crusade, the Dandolo seek naval supremacy and control of Eastern trade, earning them accusations of tyranny. - House Tiepolo: Reformists courting the rising merchant class, the Tiepolo thrive on chaos, undermining patrician traditions to reshape Venice as a broader, merchant-driven republic. - House Gradenigo: Subtle and secretive, the Gradenigo are skilled manipulators and allies of the Ziani, favoring quiet diplomacy to maintain conservative order. - House Contarini: Naval adventurers aligned with the Dandolo, the Contarini pursue maritime empire-building but remain opportunistic and unpredictable in loyalty. - House Querini: Champions of excluded merchants and guilds, the Querini push for reforms, but their egalitarian rhetoric hides their hunger for power. Campaign Hooks: - Players must use bribes, alliances, and sabotage to secure a spot in the Great Council before it is "closed" forever. - A noble is assassinated. Was it a rival, a foreign agent, or the Doge himself trying to reclaim power? - Discontent threatens rebellion.
Played5 times
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Created
101 days ago
Last Updated
82 days ago
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Alvise Querini
Alvise Querini
Level 5 Venetian Merchant -
A cunning and ambitious merchant-prince, Alvise Querini seeks to elevate his status and influence within the Great Council while advocating for the rights of guilds and traders. His charm and persuasive rhetoric often hide his true intentions of power accumulation.
Details
RaceVenetian
ClassMerchant
Level5
Alignment
PronounsHe/Him
Location5, 10
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Silver Grosso0
Silver Denari0
Copper Quartarolo0
appearance
A male human noble. He has sharp green eyes,and a well-groomed beard. He wears an elegant dark blue tunic adorned with gold embroidery, complemented by a matching cloak and fine leather boots. A jeweled ring glimmers on his finger, symbolizing his wealth and status.
personality
Alvise is charismatic and eloquent, often using his charm to win over allies. However, beneath his affable exterior lies a ruthless ambition and a willingness to betray those who stand in his way. He is strategic and calculating, always looking for opportunities to expand his influence.
backstory
Born into a wealthy merchant family, Alvise quickly learned the art of persuasion and manipulation. He rose to prominence by championing the cause of the guilds, but his true ambition lies in gaining control over the Great Council, where he can wield significant power.
Stats
Strength
10
Dexterity
14
Constitution
12
Intelligence
16
Wisdom
15
Charisma
18
Armor Class
15
Max HP
38
Speed
30

HP

38 / 38 HP

XP

6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook
Alvise Querini is not a spellcaster.
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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