Medieval
The year is 1260 and Venice teeters on the brink as the wealthiest patricians vie for control.
Author's Note: Welcome to Venice—a labyrinth of canals and intrigue, where fortunes are made on the silk, spice, and slave trades, and betrayal lurks behind every gilded façade. The Doge, once a powerful figure, is now a puppet to be manipulated. Behind him, the Great Council teeters between chaos and consolidation as noble families vie for dominance in the city’s rise to Mediterranean power.
A growing divide between the entrenched nobility, rising merchants, and foreign-born traders fuels alliances, betrayals, and assassinations. Outside Venice, Genoa is locked in a bitter struggle for trade dominance; Byzantium is resentful of the 4th Crusade; and the HRE is eager to assert control.
- House Ziani: Traditionalists of Venetian values, the Ziani favor cautious foreign policy and oppose reckless expansion. Allies of Byzantium, they fight to preserve the old balance of power.
- House Dandolo: Bold imperialists emboldened by their role in the Fourth Crusade, the Dandolo seek naval supremacy and control of Eastern trade, earning them accusations of tyranny.
- House Tiepolo: Reformists courting the rising merchant class, the Tiepolo thrive on chaos, undermining patrician traditions to reshape Venice as a broader, merchant-driven republic.
- House Gradenigo: Subtle and secretive, the Gradenigo are skilled manipulators and allies of the Ziani, favoring quiet diplomacy to maintain conservative order.
- House Contarini: Naval adventurers aligned with the Dandolo, the Contarini pursue maritime empire-building but remain opportunistic and unpredictable in loyalty.
- House Querini: Champions of excluded merchants and guilds, the Querini push for reforms, but their egalitarian rhetoric hides their hunger for power.
Campaign Hooks:
- Players must use bribes, alliances, and sabotage to secure a spot in the Great Council before it is "closed" forever.
- A noble is assassinated. Was it a rival, a foreign agent, or the Doge himself trying to reclaim power?
- Discontent threatens rebellion.
Played | 5 times |
Cloned | 0 times |
Created | 101 days ago |
Last Updated | 82 days ago |
Visibility | Public |

Ezekiel ibn Solomon
Level 3 Jewish Artisan -
A Jewish glassblower from Venice, skilled in the art of creating exquisite glassware. Despite facing societal restrictions due to his ethnicity, he remains dedicated to his craft and seeks to prove his worth through his artistry.
Details
Race | Jewish |
Class | Artisan |
Level | 3 |
Alignment | |
Pronouns | He/Him |
Location | 5, 10 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Silver Grosso | 0 |
Silver Denari | 0 |
Copper Quartarolo | 0 |
appearance
A male Jewish artisan with dark curly hair and warm brown eyes. He wears a simple linen tunic and leather apron, with soot smudges on his hands from working with glass. His face is often lit with a passionate glow when discussing his craft.
personality
Ezekiel is determined and passionate about his craft, often seen as a dreamer by those around him. He possesses a strong sense of justice and is willing to stand up against discrimination, using his art as a means of expression and resistance.
backstory
Ezekiel grew up in a family of artisans in Venice, learning the trade of glassblowing from his father. Despite the beauty of his creations, he faces prejudice and restrictions in a society that often marginalizes his ethnicity. He strives to gain recognition and respect for his work, hoping to one day open his own workshop.
Stats
Strength
12
Dexterity
16
Constitution
14
Intelligence
13
Wisdom
15
Charisma
10
Armor Class
12
Max HP
24
Speed
30
HP
24 / 24 HP
XP
900900 XP2,699
Level 3
Equipped Items
Spellbook
Ezekiel ibn Solomon is not a spellcaster.