Medieval
The year is 1260 and Venice teeters on the brink as the wealthiest patricians vie for control.
Author's Note: Welcome to Venice—a labyrinth of canals and intrigue, where fortunes are made on the silk, spice, and slave trades, and betrayal lurks behind every gilded façade. The Doge, once a powerful figure, is now a puppet to be manipulated. Behind him, the Great Council teeters between chaos and consolidation as noble families vie for dominance in the city’s rise to Mediterranean power.
A growing divide between the entrenched nobility, rising merchants, and foreign-born traders fuels alliances, betrayals, and assassinations. Outside Venice, Genoa is locked in a bitter struggle for trade dominance; Byzantium is resentful of the 4th Crusade; and the HRE is eager to assert control.
- House Ziani: Traditionalists of Venetian values, the Ziani favor cautious foreign policy and oppose reckless expansion. Allies of Byzantium, they fight to preserve the old balance of power.
- House Dandolo: Bold imperialists emboldened by their role in the Fourth Crusade, the Dandolo seek naval supremacy and control of Eastern trade, earning them accusations of tyranny.
- House Tiepolo: Reformists courting the rising merchant class, the Tiepolo thrive on chaos, undermining patrician traditions to reshape Venice as a broader, merchant-driven republic.
- House Gradenigo: Subtle and secretive, the Gradenigo are skilled manipulators and allies of the Ziani, favoring quiet diplomacy to maintain conservative order.
- House Contarini: Naval adventurers aligned with the Dandolo, the Contarini pursue maritime empire-building but remain opportunistic and unpredictable in loyalty.
- House Querini: Champions of excluded merchants and guilds, the Querini push for reforms, but their egalitarian rhetoric hides their hunger for power.
Campaign Hooks:
- Players must use bribes, alliances, and sabotage to secure a spot in the Great Council before it is "closed" forever.
- A noble is assassinated. Was it a rival, a foreign agent, or the Doge himself trying to reclaim power?
- Discontent threatens rebellion.
Played | 3 times |
Cloned | 0 times |
Created | 7 days ago |
Last Updated | 5 days ago |
Visibility | Public |
Bartolomeo Spinola
Level 5 Geneoese Mercenary -
A daring Genoese privateer known for his audacious raids on Venetian trade ships. He is brash and fearless, driven by a fierce loyalty to Genoa's ambitions.
Details
Race | Geneoese |
Class | Mercenary |
Level | 5 |
Alignment | |
Pronouns | He/Him |
Location | 10, 20 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Silver Grosso | 0 |
Silver Denari | 0 |
Copper Quartarolo | 0 |
appearance
A male Genoese privateer. Athletic. He wears a weathered leather coat adorned with various naval insignias, loose trousers, and sturdy boots, carrying a cutlass at his side and a flintlock pistol tucked into his belt.
personality
Brash and fearless, Bartolomeo is known for his quick wit and charm. He is fiercely loyal to his crew and his city, often putting their needs above his own. His ambition sometimes leads him to make reckless decisions, but his charisma keeps his crew motivated and united.
backstory
Born into a family of sailors, Bartolomeo grew up on the bustling docks of Genoa. He quickly rose through the ranks of naval command, earning a reputation for his bold tactics and relentless pursuit of Venetian trade routes. His loyalty to Genoa drives him to take risks that others would shy away from.
Stats
Strength
16
Dexterity
18
Constitution
14
Intelligence
12
Wisdom
15
Charisma
17
Armor Class
15
Max HP
38
Speed
30
HP
38 / 38 HP
XP
6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook
Bartolomeo Spinola is not a spellcaster.