Proto-Republican Venice world illustration - Medieval theme
Medieval

Proto-Republican Venice

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The year is 1260 and Venice teeters on the brink as the wealthiest patricians vie for control.


Author's Note: Welcome to Venice—a labyrinth of canals and intrigue, where fortunes are made on the silk, spice, and slave trades, and betrayal lurks behind every gilded façade. The Doge, once a powerful figure, is now a puppet to be manipulated. Behind him, the Great Council teeters between chaos and consolidation as noble families vie for dominance in the city’s rise to Mediterranean power. A growing divide between the entrenched nobility, rising merchants, and foreign-born traders fuels alliances, betrayals, and assassinations. Outside Venice, Genoa is locked in a bitter struggle for trade dominance; Byzantium is resentful of the 4th Crusade; and the HRE is eager to assert control. - House Ziani: Traditionalists of Venetian values, the Ziani favor cautious foreign policy and oppose reckless expansion. Allies of Byzantium, they fight to preserve the old balance of power. - House Dandolo: Bold imperialists emboldened by their role in the Fourth Crusade, the Dandolo seek naval supremacy and control of Eastern trade, earning them accusations of tyranny. - House Tiepolo: Reformists courting the rising merchant class, the Tiepolo thrive on chaos, undermining patrician traditions to reshape Venice as a broader, merchant-driven republic. - House Gradenigo: Subtle and secretive, the Gradenigo are skilled manipulators and allies of the Ziani, favoring quiet diplomacy to maintain conservative order. - House Contarini: Naval adventurers aligned with the Dandolo, the Contarini pursue maritime empire-building but remain opportunistic and unpredictable in loyalty. - House Querini: Champions of excluded merchants and guilds, the Querini push for reforms, but their egalitarian rhetoric hides their hunger for power. Campaign Hooks: - Players must use bribes, alliances, and sabotage to secure a spot in the Great Council before it is "closed" forever. - A noble is assassinated. Was it a rival, a foreign agent, or the Doge himself trying to reclaim power? - Discontent threatens rebellion.
Played5 times
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Created
101 days ago
Last Updated
82 days ago
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Maria Ziani
Maria Ziani
Level 5 Venetian Noble -
Maria Ziani is a cunning and resourceful woman who navigates the treacherous waters of noble politics with grace. Despite her marriage into the militaristic Contarini family, she harbors a deep disdain for their values and seeks to undermine their influence from within.
Details
RaceVenetian
ClassNoble
Level5
Alignment
PronounsShe/Her
Location5, 10
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Silver Grosso0
Silver Denari0
Copper Quartarolo0
appearance
A female human noble with long, dark hair and sharp green eyes. She wears elegant gowns adorned with intricate patterns, often in deep reds and golds, reflecting her family's wealth. Her demeanor is poised, with a subtle air of defiance that hints at her true feelings.
personality
Maria is intelligent, ambitious, and fiercely independent. She possesses a sharp wit and is skilled in the art of persuasion, often using her charm to navigate complex social situations. Beneath her composed exterior lies a rebellious spirit that resents the militaristic values of her in-laws.
backstory
Maria was raised in a prominent family, where she learned the art of diplomacy and manipulation. Her marriage to a Contarini was a strategic move to secure an alliance, but she secretly plots to weaken their hold on power, using her position to gather information and influence.
Stats
Strength
10
Dexterity
12
Constitution
14
Intelligence
16
Wisdom
15
Charisma
18
Armor Class
15
Max HP
38
Speed
30

HP

38 / 38 HP

XP

6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook
Maria Ziani is not a spellcaster.
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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