Medieval
The year is 1260 and Venice teeters on the brink as the wealthiest patricians vie for control.
Author's Note: Welcome to Venice—a labyrinth of canals and intrigue, where fortunes are made on the silk, spice, and slave trades, and betrayal lurks behind every gilded façade. The Doge, once a powerful figure, is now a puppet to be manipulated. Behind him, the Great Council teeters between chaos and consolidation as noble families vie for dominance in the city’s rise to Mediterranean power.
A growing divide between the entrenched nobility, rising merchants, and foreign-born traders fuels alliances, betrayals, and assassinations. Outside Venice, Genoa is locked in a bitter struggle for trade dominance; Byzantium is resentful of the 4th Crusade; and the HRE is eager to assert control.
- House Ziani: Traditionalists of Venetian values, the Ziani favor cautious foreign policy and oppose reckless expansion. Allies of Byzantium, they fight to preserve the old balance of power.
- House Dandolo: Bold imperialists emboldened by their role in the Fourth Crusade, the Dandolo seek naval supremacy and control of Eastern trade, earning them accusations of tyranny.
- House Tiepolo: Reformists courting the rising merchant class, the Tiepolo thrive on chaos, undermining patrician traditions to reshape Venice as a broader, merchant-driven republic.
- House Gradenigo: Subtle and secretive, the Gradenigo are skilled manipulators and allies of the Ziani, favoring quiet diplomacy to maintain conservative order.
- House Contarini: Naval adventurers aligned with the Dandolo, the Contarini pursue maritime empire-building but remain opportunistic and unpredictable in loyalty.
- House Querini: Champions of excluded merchants and guilds, the Querini push for reforms, but their egalitarian rhetoric hides their hunger for power.
Campaign Hooks:
- Players must use bribes, alliances, and sabotage to secure a spot in the Great Council before it is "closed" forever.
- A noble is assassinated. Was it a rival, a foreign agent, or the Doge himself trying to reclaim power?
- Discontent threatens rebellion.
Played | 5 times |
Cloned | 0 times |
Created | 101 days ago |
Last Updated | 82 days ago |
Visibility | Public |

Riccardo Querini
Level 5 Venetian Smuggler -
A disgraced former merchant turned covert trader, Riccardo is Alvise's brother who fled Venice after a failed smuggling operation. He now navigates the treacherous waters of Dalmatia, seeking redemption and a chance to rebuild his life.
Details
Race | Venetian |
Class | Smuggler |
Level | 5 |
Alignment | |
Pronouns | He/Him |
Location | 5, 10 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Silver Grosso | 0 |
Silver Denari | 0 |
Copper Quartarolo | 0 |
appearance
A male human rogue with short, dark hair. He wears a tattered leather coat over simple clothing, with a few hidden pockets for his trade goods. His face bears the marks of stress and worry, hinting at his troubled past.
personality
Cautious and resourceful, Riccardo is driven by a desire to redeem himself and support his brother. He is wary of trusting others but possesses a quick wit and charm that can sometimes win people over.
backstory
Once a successful merchant in Venice, Riccardo's life took a turn for the worse after a smuggling operation went awry, leading to his disgrace and flight from the city. Now in Dalmatia, he operates in the shadows, trying to make a living while avoiding the authorities and seeking a way to clear his name.
Stats
Strength
12
Dexterity
18
Constitution
14
Intelligence
15
Wisdom
13
Charisma
16
Armor Class
15
Max HP
38
Speed
30
HP
38 / 38 HP
XP
6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook
Riccardo Querini is not a spellcaster.