Proto-Republican Venice world illustration - Medieval theme
Medieval

Proto-Republican Venice

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The year is 1260 and Venice teeters on the brink as the wealthiest patricians vie for control.


Author's Note: Welcome to Venice—a labyrinth of canals and intrigue, where fortunes are made on the silk, spice, and slave trades, and betrayal lurks behind every gilded façade. The Doge, once a powerful figure, is now a puppet to be manipulated. Behind him, the Great Council teeters between chaos and consolidation as noble families vie for dominance in the city’s rise to Mediterranean power. A growing divide between the entrenched nobility, rising merchants, and foreign-born traders fuels alliances, betrayals, and assassinations. Outside Venice, Genoa is locked in a bitter struggle for trade dominance; Byzantium is resentful of the 4th Crusade; and the HRE is eager to assert control. - House Ziani: Traditionalists of Venetian values, the Ziani favor cautious foreign policy and oppose reckless expansion. Allies of Byzantium, they fight to preserve the old balance of power. - House Dandolo: Bold imperialists emboldened by their role in the Fourth Crusade, the Dandolo seek naval supremacy and control of Eastern trade, earning them accusations of tyranny. - House Tiepolo: Reformists courting the rising merchant class, the Tiepolo thrive on chaos, undermining patrician traditions to reshape Venice as a broader, merchant-driven republic. - House Gradenigo: Subtle and secretive, the Gradenigo are skilled manipulators and allies of the Ziani, favoring quiet diplomacy to maintain conservative order. - House Contarini: Naval adventurers aligned with the Dandolo, the Contarini pursue maritime empire-building but remain opportunistic and unpredictable in loyalty. - House Querini: Champions of excluded merchants and guilds, the Querini push for reforms, but their egalitarian rhetoric hides their hunger for power. Campaign Hooks: - Players must use bribes, alliances, and sabotage to secure a spot in the Great Council before it is "closed" forever. - A noble is assassinated. Was it a rival, a foreign agent, or the Doge himself trying to reclaim power? - Discontent threatens rebellion.
Played5 times
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Created
101 days ago
Last Updated
82 days ago
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Elisabetta Zeno
Elisabetta Zeno
Level 5 Human Diplomat -
A devout and dignified woman, she is the wife of the Doge and plays a crucial role in managing noble alliances and advising her husband on family politics.
Details
RaceHuman
ClassDiplomat
Level5
Alignment
PronounsShe/Her
Location5, 10
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Silver Grosso0
Silver Denari0
Copper Quartarolo0
appearance
An elderly female Venetian noble with long, flowing graying hair and warm brown eyes. She wears an elegant gown adorned with intricate patterns and a delicate veil, symbolizing her status. Her demeanor is calm and composed, reflecting her inner strength and wisdom.
personality
Elisabetta is wise, diplomatic, and nurturing. She possesses a strong sense of duty and loyalty, often putting the needs of her family and the state above her own desires. Her calm demeanor hides a sharp intellect and a keen understanding of political dynamics.
backstory
Elisabetta Zeno, born into a prominent noble family, married Reniero, the Doge of Venice. She has always been dedicated to her family's legacy and the stability of the city, using her influence to forge alliances and maintain peace among the noble houses.
Stats
Strength
10
Dexterity
12
Constitution
14
Intelligence
16
Wisdom
18
Charisma
20
Armor Class
15
Max HP
40
Speed
30

HP

40 / 40 HP

XP

6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook
Elisabetta Zeno is not a spellcaster.
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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