Medieval
The year is 1260 and Venice teeters on the brink as the wealthiest patricians vie for control.
Author's Note: Welcome to Venice—a labyrinth of canals and intrigue, where fortunes are made on the silk, spice, and slave trades, and betrayal lurks behind every gilded façade. The Doge, once a powerful figure, is now a puppet to be manipulated. Behind him, the Great Council teeters between chaos and consolidation as noble families vie for dominance in the city’s rise to Mediterranean power.
A growing divide between the entrenched nobility, rising merchants, and foreign-born traders fuels alliances, betrayals, and assassinations. Outside Venice, Genoa is locked in a bitter struggle for trade dominance; Byzantium is resentful of the 4th Crusade; and the HRE is eager to assert control.
- House Ziani: Traditionalists of Venetian values, the Ziani favor cautious foreign policy and oppose reckless expansion. Allies of Byzantium, they fight to preserve the old balance of power.
- House Dandolo: Bold imperialists emboldened by their role in the Fourth Crusade, the Dandolo seek naval supremacy and control of Eastern trade, earning them accusations of tyranny.
- House Tiepolo: Reformists courting the rising merchant class, the Tiepolo thrive on chaos, undermining patrician traditions to reshape Venice as a broader, merchant-driven republic.
- House Gradenigo: Subtle and secretive, the Gradenigo are skilled manipulators and allies of the Ziani, favoring quiet diplomacy to maintain conservative order.
- House Contarini: Naval adventurers aligned with the Dandolo, the Contarini pursue maritime empire-building but remain opportunistic and unpredictable in loyalty.
- House Querini: Champions of excluded merchants and guilds, the Querini push for reforms, but their egalitarian rhetoric hides their hunger for power.
Campaign Hooks:
- Players must use bribes, alliances, and sabotage to secure a spot in the Great Council before it is "closed" forever.
- A noble is assassinated. Was it a rival, a foreign agent, or the Doge himself trying to reclaim power?
- Discontent threatens rebellion.
Played | 3 times |
Cloned | 0 times |
Created | 7 days ago |
Last Updated | 5 days ago |
Visibility | Public |
Marco Falier
Level 5 Venetian Foot Soldier -
Marco Falier is the Captain of the Guard, a loyal and hard-edged soldier who is always on the lookout for spies and assassins. His dedication to protecting the Doge and his suspicion of noble factions and foreign agents define his character.
Details
Race | Venetian |
Class | Foot Soldier |
Level | 5 |
Alignment | |
Pronouns | He/Him |
Location | 5, 10 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Silver Grosso | 0 |
Silver Denari | 0 |
Copper Quartarolo | 0 |
appearance
A male human fighter. Tall and muscular with short-cropped black hair. He wears a polished breastplate adorned with the emblem of the Doge, dark trousers, and sturdy leather boots. A longsword hangs at his side, and he carries a shield emblazoned with the Doge's crest.
personality
Marco is disciplined, vigilant, and somewhat paranoid. He values loyalty and duty above all else, often coming off as stern and unyielding. Despite his hard exterior, he cares deeply for the safety of those he protects.
backstory
Marco grew up in a military family and was trained from a young age to be a soldier. Rising through the ranks, he earned the trust of the Doge and now leads the personal guard. His experiences have made him wary and suspicious, always anticipating threats.
Stats
Strength
18
Dexterity
14
Constitution
16
Intelligence
12
Wisdom
15
Charisma
10
Armor Class
18
Max HP
44
Speed
30
HP
44 / 44 HP
XP
6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook
Marco Falier is not a spellcaster.