Medieval
The year is 1260 and Venice teeters on the brink as the wealthiest patricians vie for control.
Author's Note: Welcome to Venice—a labyrinth of canals and intrigue, where fortunes are made on the silk, spice, and slave trades, and betrayal lurks behind every gilded façade. The Doge, once a powerful figure, is now a puppet to be manipulated. Behind him, the Great Council teeters between chaos and consolidation as noble families vie for dominance in the city’s rise to Mediterranean power.
A growing divide between the entrenched nobility, rising merchants, and foreign-born traders fuels alliances, betrayals, and assassinations. Outside Venice, Genoa is locked in a bitter struggle for trade dominance; Byzantium is resentful of the 4th Crusade; and the HRE is eager to assert control.
- House Ziani: Traditionalists of Venetian values, the Ziani favor cautious foreign policy and oppose reckless expansion. Allies of Byzantium, they fight to preserve the old balance of power.
- House Dandolo: Bold imperialists emboldened by their role in the Fourth Crusade, the Dandolo seek naval supremacy and control of Eastern trade, earning them accusations of tyranny.
- House Tiepolo: Reformists courting the rising merchant class, the Tiepolo thrive on chaos, undermining patrician traditions to reshape Venice as a broader, merchant-driven republic.
- House Gradenigo: Subtle and secretive, the Gradenigo are skilled manipulators and allies of the Ziani, favoring quiet diplomacy to maintain conservative order.
- House Contarini: Naval adventurers aligned with the Dandolo, the Contarini pursue maritime empire-building but remain opportunistic and unpredictable in loyalty.
- House Querini: Champions of excluded merchants and guilds, the Querini push for reforms, but their egalitarian rhetoric hides their hunger for power.
Campaign Hooks:
- Players must use bribes, alliances, and sabotage to secure a spot in the Great Council before it is "closed" forever.
- A noble is assassinated. Was it a rival, a foreign agent, or the Doge himself trying to reclaim power?
- Discontent threatens rebellion.
Played | 3 times |
Cloned | 0 times |
Created | 7 days ago |
Last Updated | 5 days ago |
Visibility | Public |
Otto Ehrenreich
Level 5 Human Merchant -
A Tyrolean arms dealer who supplies weapons to both Venice and its rivals. He is blunt and cynical, caring little for politics as long as the coin flows.
Details
Race | Human |
Class | Merchant |
Level | 5 |
Alignment | |
Pronouns | He/Him |
Location | 5, 10 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Silver Grosso | 0 |
Silver Denari | 0 |
Copper Quartarolo | 0 |
appearance
A male human merchant with a rugged appearance. He has short, dark hair and sharp green eyes. He wears a leather vest over a simple shirt, with sturdy trousers and boots. A belt with various pouches for coins and small tools is slung around his waist, and he carries a crossbow slung over his shoulder.
personality
Blunt and cynical, Otto is pragmatic and focused on his business. He has little patience for the ideals of others and prefers to keep his dealings straightforward and profitable.
backstory
Otto grew up in the Tyrolean mountains, learning the trade of arms dealing from his father. He quickly realized that the world of politics was a dangerous game, and chose instead to focus on profit. He now travels between Venice and its rivals, always looking for the next lucrative deal.
Stats
Strength
12
Dexterity
14
Constitution
13
Intelligence
15
Wisdom
10
Charisma
16
Armor Class
15
Max HP
38
Speed
30
HP
38 / 38 HP
XP
6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook
Otto Ehrenreich is not a spellcaster.