Proto-Republican Venice world illustration - Medieval theme
Medieval

Proto-Republican Venice

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The year is 1260 and Venice teeters on the brink as the wealthiest patricians vie for control.


Author's Note: Welcome to Venice—a labyrinth of canals and intrigue, where fortunes are made on the silk, spice, and slave trades, and betrayal lurks behind every gilded façade. The Doge, once a powerful figure, is now a puppet to be manipulated. Behind him, the Great Council teeters between chaos and consolidation as noble families vie for dominance in the city’s rise to Mediterranean power. A growing divide between the entrenched nobility, rising merchants, and foreign-born traders fuels alliances, betrayals, and assassinations. Outside Venice, Genoa is locked in a bitter struggle for trade dominance; Byzantium is resentful of the 4th Crusade; and the HRE is eager to assert control. - House Ziani: Traditionalists of Venetian values, the Ziani favor cautious foreign policy and oppose reckless expansion. Allies of Byzantium, they fight to preserve the old balance of power. - House Dandolo: Bold imperialists emboldened by their role in the Fourth Crusade, the Dandolo seek naval supremacy and control of Eastern trade, earning them accusations of tyranny. - House Tiepolo: Reformists courting the rising merchant class, the Tiepolo thrive on chaos, undermining patrician traditions to reshape Venice as a broader, merchant-driven republic. - House Gradenigo: Subtle and secretive, the Gradenigo are skilled manipulators and allies of the Ziani, favoring quiet diplomacy to maintain conservative order. - House Contarini: Naval adventurers aligned with the Dandolo, the Contarini pursue maritime empire-building but remain opportunistic and unpredictable in loyalty. - House Querini: Champions of excluded merchants and guilds, the Querini push for reforms, but their egalitarian rhetoric hides their hunger for power. Campaign Hooks: - Players must use bribes, alliances, and sabotage to secure a spot in the Great Council before it is "closed" forever. - A noble is assassinated. Was it a rival, a foreign agent, or the Doge himself trying to reclaim power? - Discontent threatens rebellion.
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58 days ago
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Giovanna della Torre
Giovanna della Torre
Level 5 Milanese Trader -
A cunning Milanese widow who runs a successful trading company specializing in silk and textiles. She is known for her intelligence and ruthless business tactics, often undercutting her competitors to gain dominance in the Venetian markets.
Details
RaceMilanese
ClassTrader
Level5
Alignment
PronounsShe/Her
Location5, 10
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Silver Grosso0
Silver Denari0
Copper Quartarolo0
appearance
A middle-aged woman of Milanese descent. She has long, dark hair elegantly styled and sharp green eyes that seem to assess every situation. Dressed in fine silk garments adorned with intricate patterns, she carries herself with an air of authority and confidence, often seen with a ledger in hand and a calculating smile.
personality
Giovanna is intelligent, ambitious, and ruthless in her business dealings. She values loyalty but is quick to eliminate anyone who poses a threat to her success. Her charm can be disarming, but beneath it lies a calculating mind always looking for an advantage.
backstory
Giovanna inherited her trading company after the death of her husband. With a keen mind for business and a fierce determination, she quickly learned the ins and outs of the trade, becoming a formidable player in the Venetian market. Her past experiences have shaped her into a shrewd negotiator, willing to do whatever it takes to succeed.
Stats
Strength
10
Dexterity
12
Constitution
14
Intelligence
18
Wisdom
16
Charisma
20
Armor Class
15
Max HP
40
Speed
30

HP

40 / 40 HP

XP

6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook
Giovanna della Torre is not a spellcaster.
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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