Medieval
The year is 1260 and Venice teeters on the brink as the wealthiest patricians vie for control.
Author's Note: Welcome to Venice—a labyrinth of canals and intrigue, where fortunes are made on the silk, spice, and slave trades, and betrayal lurks behind every gilded façade. The Doge, once a powerful figure, is now a puppet to be manipulated. Behind him, the Great Council teeters between chaos and consolidation as noble families vie for dominance in the city’s rise to Mediterranean power.
A growing divide between the entrenched nobility, rising merchants, and foreign-born traders fuels alliances, betrayals, and assassinations. Outside Venice, Genoa is locked in a bitter struggle for trade dominance; Byzantium is resentful of the 4th Crusade; and the HRE is eager to assert control.
- House Ziani: Traditionalists of Venetian values, the Ziani favor cautious foreign policy and oppose reckless expansion. Allies of Byzantium, they fight to preserve the old balance of power.
- House Dandolo: Bold imperialists emboldened by their role in the Fourth Crusade, the Dandolo seek naval supremacy and control of Eastern trade, earning them accusations of tyranny.
- House Tiepolo: Reformists courting the rising merchant class, the Tiepolo thrive on chaos, undermining patrician traditions to reshape Venice as a broader, merchant-driven republic.
- House Gradenigo: Subtle and secretive, the Gradenigo are skilled manipulators and allies of the Ziani, favoring quiet diplomacy to maintain conservative order.
- House Contarini: Naval adventurers aligned with the Dandolo, the Contarini pursue maritime empire-building but remain opportunistic and unpredictable in loyalty.
- House Querini: Champions of excluded merchants and guilds, the Querini push for reforms, but their egalitarian rhetoric hides their hunger for power.
Campaign Hooks:
- Players must use bribes, alliances, and sabotage to secure a spot in the Great Council before it is "closed" forever.
- A noble is assassinated. Was it a rival, a foreign agent, or the Doge himself trying to reclaim power?
- Discontent threatens rebellion.
Played | 5 times |
Cloned | 0 times |
Created | 101 days ago |
Last Updated | 82 days ago |
Visibility | Public |

Chiara Buondelmonti
Level 3 Tuscan Bard -
A curious and idealistic Tuscan poet and scholar visiting Venice to study its libraries. She becomes unwittingly entangled in noble intrigues while seeking inspiration for her works.
Details
Race | Tuscan |
Class | Bard |
Level | 3 |
Alignment | |
Pronouns | She/Her |
Location | 5, 10 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Silver Grosso | 0 |
Silver Denari | 0 |
Copper Quartarolo | 0 |
appearance
A female Tuscan scholar with long, flowing dark hair. She wears a simple yet elegant dress adorned with intricate patterns, and carries a leather satchel filled with scrolls and quills. Her demeanor is thoughtful and observant, often seen with a book in hand.
personality
Chiara is curious, idealistic, and passionate about her craft. She possesses a strong sense of empathy and often sees the good in others, which sometimes leads her to be overly trusting. Her inquisitive nature drives her to seek out new experiences and knowledge, but she can be oblivious to the dangers that lurk around her.
backstory
Chiara hails from a small town in Tuscany, where she developed a passion for poetry and literature from a young age. Her desire to explore the vast knowledge contained in Venice's libraries led her to the city, where she hopes to find inspiration for her next great work. However, her naivety draws her into the complex web of noble politics and intrigue.
Stats
Strength
10
Dexterity
12
Constitution
14
Intelligence
18
Wisdom
16
Charisma
15
Armor Class
12
Max HP
24
Speed
30
HP
24 / 24 HP
XP
900900 XP2,699
Level 3
Equipped Items
Spellbook