Medieval
The year is 1260 and Venice teeters on the brink as the wealthiest patricians vie for control.
Author's Note: Welcome to Venice—a labyrinth of canals and intrigue, where fortunes are made on the silk, spice, and slave trades, and betrayal lurks behind every gilded façade. The Doge, once a powerful figure, is now a puppet to be manipulated. Behind him, the Great Council teeters between chaos and consolidation as noble families vie for dominance in the city’s rise to Mediterranean power.
A growing divide between the entrenched nobility, rising merchants, and foreign-born traders fuels alliances, betrayals, and assassinations. Outside Venice, Genoa is locked in a bitter struggle for trade dominance; Byzantium is resentful of the 4th Crusade; and the HRE is eager to assert control.
- House Ziani: Traditionalists of Venetian values, the Ziani favor cautious foreign policy and oppose reckless expansion. Allies of Byzantium, they fight to preserve the old balance of power.
- House Dandolo: Bold imperialists emboldened by their role in the Fourth Crusade, the Dandolo seek naval supremacy and control of Eastern trade, earning them accusations of tyranny.
- House Tiepolo: Reformists courting the rising merchant class, the Tiepolo thrive on chaos, undermining patrician traditions to reshape Venice as a broader, merchant-driven republic.
- House Gradenigo: Subtle and secretive, the Gradenigo are skilled manipulators and allies of the Ziani, favoring quiet diplomacy to maintain conservative order.
- House Contarini: Naval adventurers aligned with the Dandolo, the Contarini pursue maritime empire-building but remain opportunistic and unpredictable in loyalty.
- House Querini: Champions of excluded merchants and guilds, the Querini push for reforms, but their egalitarian rhetoric hides their hunger for power.
Campaign Hooks:
- Players must use bribes, alliances, and sabotage to secure a spot in the Great Council before it is "closed" forever.
- A noble is assassinated. Was it a rival, a foreign agent, or the Doge himself trying to reclaim power?
- Discontent threatens rebellion.
Played | 4 times |
Cloned | 0 times |
Created | 58 days ago |
Last Updated | 39 days ago |
Visibility | Public |

Hassan ibn Khalid
Level 5 Arab Sailor -
An Arab ship captain from Alexandria, skilled in navigation and smuggling. He operates in the Mediterranean, balancing his life between legitimate trade and the underworld of contraband.
Details
Race | Arab |
Class | Sailor |
Level | 5 |
Alignment | |
Pronouns | He/Him |
Location | 5, 10 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Silver Grosso | 0 |
Silver Denari | 0 |
Copper Quartarolo | 0 |
appearance
A male Arab sailor with sun-kissed skin and dark, wavy hair tied back. He has sharp brown eyes that scan the horizon, wearing a loose-fitting white tunic and dark trousers, with a weathered leather belt holding various tools of his trade. A dagger is sheathed at his side, and he often sports a well-worn captain's hat.
personality
Cunning and resourceful, Hassan is quick-witted and adaptable. He possesses a strong sense of loyalty to his crew and a deep love for the sea, but he is also willing to bend the rules to achieve his goals.
backstory
Hassan grew up in the bustling port city of Alexandria, where he learned the art of navigation from his father. As he matured, he found himself drawn into the world of smuggling, using his skills to transport goods for Venetian merchants while evading the authorities.
Stats
Strength
14
Dexterity
16
Constitution
15
Intelligence
12
Wisdom
13
Charisma
18
Armor Class
15
Max HP
38
Speed
30
HP
38 / 38 HP
XP
6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook
Hassan ibn Khalid is not a spellcaster.