Cyberpunk
Known for its powerful soundwaves and data networks, the city thrives on information.
Author's Note: The Elite reside in floating citadels, while the masses navigate the fractured undercity.
Information Monopoly: The royal family controls all key data streams in Voxrune, including news, technology, and critical resources. Through a vast network of propaganda and misinformation, they dictate what the population knows—or more importantly, what they don’t know. The government, under royal supervision, censors and sanitizes all information, ensuring that the public only receives what supports the royal family’s agenda.
Played | 10 times |
Cloned | 0 times |
Created | 110 days ago |
Last Updated | 92 days ago |
Visibility | Public |
Pipes of Haunting
Uncommon•Gear (Wondrous Items)

Weight2.00 lb.
Description
You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn.
Details
Type | Gear |
Category | Wondrous Items |
Rarity | Uncommon |
Weight | 2.00 lb. |
Cost | 0 Flow Nodes |