Faladrim world illustration - Fantasy theme
Fantasy

Faladrim

T
Tokguer

A realm of breathtaking beauty and ancient magic.

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Created
6 days ago
Last Updated
6 days ago
VisibilityPublic
Zone of Truth
Zone of Truth
Enchantment
Details
SchoolEnchantment
Level2
Casting Time1 action
Range60
Duration10 minutes
Description

You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw. An affected creature is aware of the fate and can avoid answering questions she would normally have responded with a lie. Such a creature can remain evasive in his answers as they remain within the limits of truth.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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