
Magical Realism
A big, wild planet. Primal flora and Fauna. Humans are born as Were-Animals into clans. Good, evil.
Author's Note: A world of Were-Animal clans. Wild and primal.
Played | 2 times |
Cloned | 0 times |
Created | 100 days ago |
Last Updated | 82 days ago |
Visibility | Public |
Holy water (flask)
Common•Gear (Standard Gear)

Weight1.00 lb.
Cost25.00 Rune Gems
Description
As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot.
Details
Type | Gear |
Category | Standard Gear |
Rarity | Common |
Weight | 1.00 lb. |
Cost | 25.00 Rune Gems |