Magical Realism
A big, wild planet. Primal flora and Fauna. Humans are born as Were-Animals into clans. Good, evil.
Author's Note: A world of Were-Animal clans. Wild and primal.
Played | 2 times |
Cloned | 0 times |
Created | 6 days ago |
Last Updated | 6 days ago |
Visibility | Public |
Animal Friendship
Enchantment
Details
School | Enchantment |
Level | 1 |
Casting Time | 1 action |
Range | 30 |
Duration | 24 hours |
Description
This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be charmed by you for the spell's duration. If you or one of your companions harms the target, the spells ends.