
Magical Realism
A big, wild planet. Primal flora and Fauna. Humans are born as Were-Animals into clans. Good, evil.
Author's Note: A world of Were-Animal clans. Wild and primal.
Played | 2 times |
Cloned | 0 times |
Created | 131 days ago |
Last Updated | 4 days ago |
Visibility | Public |
Ray of Enfeeblement
Necromancy•Level 2

Description
A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use Strength until the spell ends. At the end of each of the target's turns, it can make a constitution saving throw against the spell. On a success, the spell ends.
Spell Details
Level | 2 |
Range | 60 |