
A split world, the East has been ravaged by disease and undead, and the West, tries to mantain peace
Played | 7 times |
Cloned | 0 times |
Created | 124 days ago |
Last Updated | 13 days ago |
Visibility | Public |

Description
Zombies are mindless corpses, animated by dark magic or necromancy. They exist solely to consume the living, driven by an insatiable hunger for flesh. These grotesque creatures are often found in graveyards or battlefields, shuffling aimlessly until they sense the presence of living beings, at which point they pursue with relentless determination. They are often characterized by their decaying flesh and lifeless gaze, making them a fearsome sight to behold.
Size | Medium |
Type | Undead |
CR | 3 |
XP | 700 |
Languages | Understands the languages it knew in life but cannot speak. |
Armor Class | 8 |
HP Range | 22 - 36 (Avg: 29) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Melee Attack: Slam
The zombie makes a melee attack with its slam, dealing 1d6 + 2 bludgeoning damage on a hit. Must roll a constitution saving throw of DC 13 or be poisoned with the Zombie Plague and it means you must seek a Cleric in the elf kingdom in 4 days or less or become a Zombie
Undead Fortitude
If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.