
Fantasy
A split world, the East has been ravaged by disease and undead, and the West, tries to mantain peace
Author's Note: This is a work of two people, I, DrintheRanger, created the West, while Emile77 created the East
Played | 7 times |
Cloned | 0 times |
Created | 124 days ago |
Last Updated | 13 days ago |
Visibility | Public |
Gust of Wind
Evocation•Level 2

Description
A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a strength saving throw or be pushed 15 feet away from you in a direction following the line. Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you. The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them. As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.
Spell Details
Level | 2 |
Range | N/A |