
Fantasy
A split world, the East has been ravaged by disease and undead, and the West, tries to mantain peace
Author's Note: This is a work of two people, I, DrintheRanger, created the West, while Emile77 created the East
Played | 7 times |
Cloned | 0 times |
Created | 124 days ago |
Last Updated | 13 days ago |
Visibility | Public |
Heroes' Feast
Conjuration•Level 6

Description
You bring forth a great feast, including magnificent food and drink. The feast takes 1 hour to consume and disappears at the end of that time, and the beneficial effects don't set in until this hour is over. Up to twelve other creatures can partake of the feast. A creature that partakes of the feast gains several benefits. The creature is cured of all diseases and poison, becomes immune to poison and being frightened, and makes all wisdom saving throws with advantage. Its hit point maximum also increases by 2d10, and it gains the same number of hit points. These benefits last for 24 hours.
Spell Details
Level | 6 |
Range | 30 |