Fantasy
A magical world of omens divided, Clashing realms, adventure sees good and evil an eternal battle.
Played | 5 times |
Cloned | 0 times |
Created | 101 days ago |
Last Updated | 85 days ago |
Visibility | Public |

HP Range45 - 70 (Avg: 58)
AC16
XP1800
Description
A former knight who has turned mercenary or bandit, often preying on travelers and villages. They wear piecemeal armor, dented and tarnished from years of misuse, and their eyes burn with a cold, calculating malice.
Details
Size | Medium |
Type | Humanoid |
CR | 5 |
XP | 1800 |
Languages | Common, Elvish |
Defenses
Armor Class | 16 |
HP Range | 45 - 70 (Avg: 58) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Savage Charge
The Rogue Knight can move up to twice their speed towards a target, making a melee weapon attack. If they hit, they can force the target to make a Strength saving throw (DC = 8 + proficiency + Strength modifier) or be knocked prone.
Shield Bash
As a bonus action, the Rogue Knight can use their shield to make an unarmed attack that deals 1d6 bludgeoning damage. On a hit, the target must succeed on a Constitution saving throw (DC = 8 + proficiency + Strength modifier) or be stunned until the end of the Rogue Knight's next turn.