
Medieval
Be a dragon in a world ruled by them. Live in the city or the wild— or be a human.
Author's Note: This world is based on a series im writing. Its to help me try and visualize things. Most names are filler names and not canon. Featured characters are main characters in the book.
Humans do not have magic here. Dragons come in different builds, so ive separated them by such.
Best to take a look at all the places and races before making a campaign.
Dragthar is the most developed, and recommended if you want to be a dragon in a dragon-made city. If you wish to be one of the main characters, its recommended to go with Child's retreat.
Note: This is a compact map and not true to the proportions.
Played | 26 times |
Cloned | 0 times |
Created | 88 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range36 - 44 (Avg: 40)
AC15
XP700
Description
The Delk is a unique six-legged creature that captivates onlookers with its majestic form and unusual gait. With four powerful front legs and two muscular hind legs, it moves gracefully through forested terrains and open fields alike, displaying both speed and agility. Its presence invokes a mix of awe and curiosity, leaving adventurers wondering what other secrets the wilderness may hold.
Details
Size | Medium |
Type | Beast |
CR | 3 |
XP | 700 |
Languages | Understands Sylvan but cannot speak. |
Defenses
Armor Class | 15 |
HP Range | 36 - 44 (Avg: 40) |
Damage Vulnerabilities | Piercing, Fire |
Damage Resistances | Cold |
Damage Immunities | None |
Condition Immunities | None |
Actions
Charge
If the Delk moves at least 20 feet straight toward a creature and then hits it with a ram attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone.
Ram
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.