Dragon Planet world illustration - Medieval theme
Medieval

Dragon Planet

r
rattingKing

Be a dragon in a world ruled by them. Live in the city or the wild— or be a human.


Author's Note: This world is based on a series im writing. Its to help me try and visualize things. Most names are filler names and not canon. Featured characters are main characters in the book. Humans do not have magic here. Dragons come in different builds, so ive separated them by such. Best to take a look at all the places and races before making a campaign. Mistake made me restart all the locations This is a compact map and not true to the proportions. PS: If you clone this world, please delete the characters and only use it for the races/classes/spells. Since this is something im working on, I do not want my work completely copied. Id also appreciate if you remake the world features if you copy it.
Played72 times
Cloned5 times
Created
198 days ago
Last Updated
24 days ago
VisibilityPublic
Heliojelly
CR 2Medium Elemental
Heliojelly
HP Range40 - 50 (Avg: 45)
AC12
XP450

Description

A nocturnal jellyfish-like creature that fills with helium in cold conditions, allowing it to float above the ocean surface. It emits a soft bioluminescent glow and tends to cluster into large, drifting blobs due to its lack of directional control. They lay eggs filled with helium in the sky. The eggs fall during rain or when they grow too big for the helium to support their weight.

Details
SizeMedium
TypeElemental
CR2
XP450
LanguagesNone
Defenses
Armor Class12
HP Range40 - 50 (Avg: 45)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Helium Burst (Recharge 5-6)

The Heliojelly releases a burst of helium gas, creating a 15-foot radius area of difficult terrain as the gas swirls. Creatures in the area must succeed on a DC 13 Constitution saving throw or be blinded until the end of their next turn.

Tentacle Lash

Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage and the target must succeed on a DC 13 Dexterity saving throw or be knocked prone.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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