Game of Thrones: Fate of the Seven Kingdoms world illustration - Fantasy theme
Fantasy

Game of Thrones: Fate of the Seven Kingdoms

T
TheChugz

Choose your path in a world of war, intrigue, and magic. Will you rise or fall?


Author's Note: In a world of war, treachery, and power, your fate is your own. Set in Westeros and beyond, this immersive story lets you step into the boots of anyone—from a noble lord plotting to seize the Iron Throne, a sellsword navigating the deadly politics of the Free Cities, a Maester uncovering ancient secrets, or even a Wildling braving the horrors beyond the Wall. Every choice shapes your destiny. Will you rise in the courts of King’s Landing, command armies in war-torn lands, or embrace the mysteries of magic long thought lost? As the player, you will experience the grit and grandeur of Westeros through the eyes of any character you choose, from highborn rulers to lowly thieves, from loyal bannermen to rogue assassins. The realm is alive with shifting allegiances, ancient prophecies, and looming threats—both seen and unseen. Intrigue, survival, and ambition are your weapons in a land where power is fleeting, and death is always near. Will you carve your legend into the annals of history, or will your name be forgotten in the winds of time? The Seven Kingdoms await—forge your path, or let it be forged for you.
Played11 times
Cloned0 times
Created
103 days ago
Last Updated
92 days ago
VisibilityPublic
White Walker
CR 8Medium Undead
White Walker
HP Range85 - 105 (Avg: 95)
AC16
XP3900

Description

White Walkers are chilling manifestations of icy death, once human but transformed into fearsome undead beings by dark magic. They command the cold and death, seeking to envelop the living in eternal night and frost. Each White Walker is a haunting figure, endlessly driven by a chilling hunger for warmth and life.

Details
SizeMedium
TypeUndead
CR8
XP3900
LanguagesCommon, Abyssal
Defenses
Armor Class16
HP Range85 - 105 (Avg: 95)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Frostbite

The White Walker extends its hand towards a creature within 60 feet, whispering incantations of cold. The target must succeed on a Constitution saving throw or take 3d8 cold damage and be restrained until the end of its next turn.

Ice Spear

The White Walker can conjure a spear of ice and hurl it at a target within 120 feet. This ranged attack deals 2d10 piercing damage and 1d6 cold damage on a hit.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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