Fantasy
Choose your path in a world of war, intrigue, and magic. Will you rise or fall?
Author's Note: In a world of war, treachery, and power, your fate is your own. Set in Westeros and beyond, this immersive story lets you step into the boots of anyone—from a noble lord plotting to seize the Iron Throne, a sellsword navigating the deadly politics of the Free Cities, a Maester uncovering ancient secrets, or even a Wildling braving the horrors beyond the Wall.
Every choice shapes your destiny. Will you rise in the courts of King’s Landing, command armies in war-torn lands, or embrace the mysteries of magic long thought lost? As the player, you will experience the grit and grandeur of Westeros through the eyes of any character you choose, from highborn rulers to lowly thieves, from loyal bannermen to rogue assassins. The realm is alive with shifting allegiances, ancient prophecies, and looming threats—both seen and unseen.
Intrigue, survival, and ambition are your weapons in a land where power is fleeting, and death is always near. Will you carve your legend into the annals of history, or will your name be forgotten in the winds of time? The Seven Kingdoms await—forge your path, or let it be forged for you.
Played | 11 times |
Cloned | 0 times |
Created | 103 days ago |
Last Updated | 92 days ago |
Visibility | Public |

HP Range85 - 105 (Avg: 95)
AC16
XP3900
Description
White Walkers are chilling manifestations of icy death, once human but transformed into fearsome undead beings by dark magic. They command the cold and death, seeking to envelop the living in eternal night and frost. Each White Walker is a haunting figure, endlessly driven by a chilling hunger for warmth and life.
Details
Size | Medium |
Type | Undead |
CR | 8 |
XP | 3900 |
Languages | Common, Abyssal |
Defenses
Armor Class | 16 |
HP Range | 85 - 105 (Avg: 95) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Frostbite
The White Walker extends its hand towards a creature within 60 feet, whispering incantations of cold. The target must succeed on a Constitution saving throw or take 3d8 cold damage and be restrained until the end of its next turn.
Ice Spear
The White Walker can conjure a spear of ice and hurl it at a target within 120 feet. This ranged attack deals 2d10 piercing damage and 1d6 cold damage on a hit.